PLANESWALKER OF MIDGARD PRESENTS
ZACH'S DRAFT DECK #1 NECROSIS ENGINE
Kyle and I did some drafting/testing about a week ago and we've already changed some parts of the set significantly; decreasing the amount of mana getters, hexproof, and unblockable, etc. and other useful changes to make the set have a more varied feel. The first test was a hand-written test where we cut up little pieces of paper and the like to make cards (I was out of ink). Yesterday's and today's testing having involved a significant amount of testing with printed cards (a lot more fun and visceral to have real cards) and we already discovered some interesting imbalances. Despite the fact that I normal do not play black cards, black is clearly the most powerful color or most attractive color in the set right now. Nothing has proved this more than the fact that all of the play-test decks have been primarily black with a splash of another color, except for Zach's deck; which has a splash of two colors and abused the most broken card we've found so far....

A little note before we get into a break down of Zach's deck; when I created Necrosis Effect I wanted it to be a devastating game-ending card for black, like
Sorin's Vengeance, but when coupled with several powerful black creatures or used against creature heavy decks, Necrosis Effect was just a little too much for any player to handle. I ran the card in my deck and so did Zach, and Zach managed to play it and with it twice, despite being at a severe disadvantage (usually with one creature against up to six creatures). In the last bout, he dealt 9 damage to me directly and killed six creatures; and there is little you can do to recover from that.
And without further ado, let's look at Zach's draft test deck which has a record, in games of one round, of 3 wins & 1 loss...