Sunday, August 19, 2012

GODFALL: BASIC LAND AND TOKENS SPOILERS!

Below are the card images of all the basic land and token cards in the second set, Godfall, of the Fulcrum block. I encourage anyone who reads this to leave comments about individual card. The basic lands for this set represent desperation.

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

GODFALL: MULTI-COLORS & COLORLESS ARTIFACTS SPOILERS

Below are the card images of all the multi-color and colorless artifact cards in the second set, Godfall, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

Friday, August 17, 2012

GODFALL- GREEN SPOILERS!

Below are the card images of all the green cards in the second set, Godfall, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

Thursday, August 16, 2012

GODFALL- RED SPOILERS!

Below are the card images of all the red cards in the second set, Godfall, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

GODFALL- BLACK SPOILERS!

Below are the card images of all the black cards in the second set, Godfall, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

Wednesday, August 15, 2012

KYLE'S DRAFT DECK #1 ARTIFACT DECK DENIAL

PLANESWALKERS OF MIDGARD PRESENTS
MATT'S DRAFT DECK #1 ARTIFACT DECK DENIAL

With our first draft of Fulcrum: Godfall there was a lot of colors splashing about but Kyle found the tricks in Black and Blue to be too difficult to pass up; combo'd with some hefty hand taxing and meaty creatures, Kyle had what it took to get ahead of the competition.

P.S. I wanted to call his deck "Greedy Card Shark"

Alrighty, so this time I wanted to downplay the black creatures (since they had some severe creature advantage in the first set that was a little irritating-- a lot of black and green decks floating about), but this is less about black effects, a couple of black fillers, and one big black planeswalker than it is about blue aritfact creatures and nasty enchantments. The way to win with this deck is card advantage; make you opponent dump their hand, keep drawing cards, and you'll have enough threats down that they can't deal with them all. The only thing that kept this deck from steamrolling any opponent is some strong anti-artifact support in two opposing green decks; leading to a final record of 6 wins and 4 losses.

Kyle told me he really despised the Rust Monsters and, while I rather like them, I can see how some cards related to them might need to be nerfed to allow strategies like the ones in Kyle's deck to keep from getting derailed for cheap mana.

GODFALL BLUE SPOILERS!

Below are the card images of all the blue cards in the second set, Godfall, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

Tuesday, August 14, 2012

GODFALL WHITE SPOILERS!

Below are the card images of all the white cards in the second set, Godfall, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

Saturday, August 11, 2012

GODFALL: THE FIVE

GODFALL: THE FIVE
"TO NEVER LIVE OR TO DIE FOREVER"

 THE RED KING

The Red King is the embodiment of war and vengeance, the god of wrath, and in a land of unconquered peoples is the most powerful agent of change in the world of Fulcrum. He is the leader of the Five and rules all he can with a iron fist of flame. Since invading Fulcrum, he has taken to the role of the rightful king quite seriously, and has set himself upon a throne of fire in the Mountains of Nor.

From there, he leads vast armies to conquer all that the sky touches, and even something things beneath the rock and the sea, with an army of its own peoples. While other members of the Five wage war with nothing but monstrosities and abominations, The Red King prefers to enlist and "evolve" the Orgs, the Rorrani warriors, the Alustran defectors, and even the Minotaurs of Nor into his Red Legion.

The Red King values earned loyalty, practiced discipline, and ambitious ferocity, but he only loves two things; the drumbeats of war and the love of his Queen.


FULCRUM: GODFALL STORYLINE

FULCRUM: A PEOPLE UNCONQUERED

Fulcrum is a land unconquered; or more correctly, a lot of lands unconquered, or even more exactly, a lot of peoples unconquered. The people of this land of pride, spirit, and will that is so unusually resilient and indomitable that there are few, if no, instances of total surrender from any peoples in the plane's history. From the Alustran society of strict egalitarian chivalry to the unbreakable village communities of Nymble animal-folk in Pacea to the rebellious, rambunctious rogues of the Free-Mercant Nations to the Org barbarians of the Fire-Jungle of Nor to the dying race of Rorrani warriors that roam the Org lands of Guluk-Naar to the warring liches and vampire of Lacrozia to undying wilderness of the Wurmwood to cackling covens of the Witch Marshes to the ancient culture of the Hexellian Empire and even with the strange recluses of the Ring Isle, no culture or people have given way to an opposing force; in fact, most wars end with a settlement between the two forces that has the victor showing respect and admiration for the defeated foe. The strange thing  is that, in a world of heroes and villains, they don't worship their gods; they despise them.