Wednesday, July 4, 2012

FULCRUM: GREEN SPOILERS

Below are the card images of all the green cards in the first set, Fulcrum, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

Set: Fulcrum - Fulcrum 
Notes: A mass aura killer makes this one of the nastiest anti-community cards and anti negative aura cards in the set. For two mana you can destroy an aura, for three you can destroy 2, and for four you can destroy 3, solid and pays off.

UPDATE: Research went a long way to proving that, if anything, this card was about right and I changed it back to its first iteration.

Set: Fulcrum - Fulcrum 
Notes:Barkbeir Tree is a low cost tree-folk that reward red green or green black synergy. He makes a great stopping block to have in your green arsenal.

UPDATE: Nerfed this fella a little.

Set: Fulcrum - Fulcrum 
Notes: A big nasty bur? I like it. The fact that it has flash? Strange and confusing, but that's some of the fun of making magic cards, I reckon. In a green deck, he is okay, in a red green deck, I see him get some seriously play.

UPDATE:  Ditched flash and downgraded bear tyrant to haste.

Set: Fulcrum - Fulcrum 
Notes: Green deserves some nasty enchantments too. This is an ideal combo to use with a community deck and I can see it coming strong in the play-test.

UPDATE: Oh and this is cheaper and so much nastier. It is no Rancor but is potentially more devastating and boosts the creature up so, even if the aura is destroyed, the creature is still a beefed up power-house.

Set: Fulcrum - Fulcrum 
Notes: This setting is my setting and my multiverse, therefore it can ignore all story canon of the magic universe. So, without much ado, here is a new troll for you guys to enjoy and Bog Troll is pretty glorious...probably too glorious. We'll have to see.

Set: Fulcrum - Fulcrum 
Notes: So, I herd u like wurms? Or maybe not, but I do. I usually tend to pick a creature type and collect it and wurms are one of the ones I particularly like. Bog Wurm feels just right as uncommon threat.

Set: Fulcrum - Fulcrum 
Notes: And here we have the control spider in all its nasty glory. He will slow down a flying creature just fine.

Set: Fulcrum - Fulcrum 
Notes: I think this enchantment might be a tad underpowered. We shall have to see.

UPDATE: And a simple decrease in cost makes this totally playable.

Set: Fulcrum - Fulcrum 
Notes: A legendary wurm that can get you another wurm for free? Crunchy. Does he need more devastating power? Mayhaps.

Set: Fulcrum - Fulcrum 
Notes: I love this flying hate a lot more than I like Plummet. Use your army of midget monsters or big monsters to take down any flying menace with this instant.

UPDATE: And this right here is some nasty fun.

Set: Fulcrum - Fulcrum 
Notes: This Wurm gets the job done for green and frees up your mana for more mayhem. Definitely a good combo with Craw.

Set: Fulcrum - Fulcrum 
Notes: Rancor and Giant Growth had a baby. I hope you like it.

Set: Fulcrum - Fulcrum 
Notes: I'm a big ol' fat rhino added to the set to give green some more serious bulk. Green Elk has been sent to another set to aid its mana gain (this set had way to much green mana stuff).

Set: Fulcrum - Fulcrum 
Notes: A card guaranteed to give you a nifty army bulk up for the killing swing.

UPDATE:  This is far more reasonably costed and better explained.

Set: Fulcrum - Fulcrum 
Notes: Bird of Paradise, eat your heart out on this simple adaptation to your ridiculous formula.

Set: Fulcrum - Fulcrum 
Notes: A green mass removal that favors green? In one iteration, the card allowed you put them back in any order you want which, honestly, was too ridiculous.

UPDATE:  I increased the price to be more reasonable. Its a weird card.

Set: Fulcrum - Fulcrum 
Notes: A big green damage f-u that can be used as the fact? I can dig it.

Set: Fulcrum - Fulcrum 
Notes: A lowly community bartender that can be used to quickly buff your army? I can feel this card working out with a little work. I like the flavor as well and he is the only non-cleric/druid with community, a primarily white and occasionally green mechanic.

Set: Fulcrum - Fulcrum 
Notes: As for Nymble Berserker, he feels just about right, but we'll have to see where it takes him in the testing. Perhaps an extra bloodthirst bonus would set him in order.

UPDATE: Or making him a 3/1 to begin was a nice way to make him a mean/nasty fellow.

Set: Fulcrum - Fulcrum 
Notes: And Avacyn Pilgrim can eat its heart out with this potentially overpowered mana getter that I feel is okay BUT might be more reasonable if he had defender or some other kind of work. He needs testing, I believe.

UPDATE: Armadillo's are tough, but this guy is a pacifist.

Set: Fulcrum - Fulcrum 
Notes: And a possible trip up is all the mana get to be had in this set, but it just means there will be a lot less in the next two expansions. I like Nymble Scout for his tribal support and his simplicity.

UPDATE: A downgraded Silvhana Ledgewalker was a good way to go with making this go from a mana-getter to an equal parts defensive/offensive Swiss Army knife.

Set: Fulcrum - Fulcrum 
Notes: And here is a guy who will get your mana untapped and reward you every time he swings for the end zone. He is a brutal card and definitely feels like a rare worthy of his own squirrely awesomeness that is the Nymble Scrapper.

UPDATE: Now he just nets you some card advantage, but an extra mana for card advantage and more damage isn't bad.

Set: Fulcrum - Fulcrum 
Notes: And green is got the sting with the nasty bumble bee that is the Nymbel Stinger. You throw him down, he blocks and dies, but he can take down the toughest dragon for three mana and puts a creature in your graveyard. A solid choice.


Set: Fulcrum - Fulcrum 
Notes: Org Cultist gives that green support you want. His undying ability is nasty, his ability to bring something back is nice and works twice thanks to his undying. A solid tribal card.

Set: Fulcrum - Fulcrum 
Notes: So, here is the org land getter with reach that is solid tribal support.

Set: Fulcrum - Fulcrum 
Notes: Common green org says hi with bloodthirst and grunting.

Set: Fulcrum - Fulcrum 
Notes: Looky looky, Green has a way to get you that creature card you need. And it might be too easy. We'll have to see.

UPDATE: Fixed the price down.

Set: Fulcrum - Fulcrum 
Notes: Owl Cloak has the good feel of a rare enchantment that make a community of weenies nearly untouchable.

Set: Fulcrum - Fulcrum 
Notes: A Cultivate that puts a 1/1 creature onto the battlefield? I can dig it.

UPDATE: Fixed the wording.

Set: Fulcrum - Fulcrum 
Notes: And here we got a nasty Community having cleric that will get your characters into the end zone for some serious damage. I really like this card and it feels just right where it is.

UPDATE:
Hexproof makes Forest-Guard so much nicer and interesting. She can get beefier and beefier without being hit by anti-community enchantments.

Set: Fulcrum - Fulcrum 
Notes: And here is our other creature getting card and it feels pretty righteous. He does the same job as out of the wild, putting a creature card on top of your library instead, and puts a 2/2 human creature on the field. We may knock his price up a little. We'll see how that mana cost operates in a real game setting and not just on paper.

UPDATE: Fixed the price.

Set: Fulcrum - Fulcrum 
Notes: I wanted a common worm that gets bigger the more land you got and Pet Wurm fits that goal to a tee. Plus, the nifty flavor support with Nymbles is pretty aweosme, I think. I love the flavor of this card and it feels like a solid drop to build a deck around.

Set: Fulcrum - Fulcrum 
Notes: Rickle is great because, for five mana, you can get a creature that kills anything he touches without getting a scratch. The only way to kill him is with removal, but at his mana curve he feels just right, but that doesn't mean he won't see some work to earn legendary status.

UPDATE: For 4 mana you can destroy any creature without indestructible. This guy stops Zakarias and Argus in their tracks. His only weakness is Morgrave. He is also pretty easy to burn.

Set: Fulcrum - Fulcrum 
Notes: Here we have the nastiest token getter that I feel like making. The ability to get 1/1 saprolings to help set up tree folk and other combos is a lot of fun to think about.

Set: Fulcrum - Fulcrum 
Notes: Rust Queen and her babies are the answer to dealing with artifacts and also set up green with death advantage. A solid card and a solid support to come.

UPDATE: Balanced Rust Monster tokens (plus they're called" green Insects with... " when tokens) by giving them better coverage but making them wimpy and adding the tap ability makes this work.

Set: Fulcrum - Fulcrum 
Notes: And here we got a way to build up an armor artifact hate, but I can expect more fun with this card and the rust monsters in the future. Rust monsters are a classic Dungeons and Dragons monster and it felt right putting them in my magic set.

UPDATE: Fixed the rust-monsters.

Set: Fulcrum - Fulcrum 
Notes: Well, well, now we got a nasty Treefolk biggie that helps put saprolings down to support Tree-Father and to be a healthy bruiser himself.

Set: Fulcrum - Fulcrum 
Notes: Then, we have the big mean Tree-Father. I have built a lot of card synergy in green and black to work well with building this guy up as a big green pitch hitter. I can't wait to see where the future of Treefolk take us with this awesome set.

Set: Fulcrum - Fulcrum 
Notes: A complicated Wurm creature that kicks things into action by buffing up to make wurms?? I love it and the flavor is just perfect.
Next up will be the multi-color creatures and the artifacts, followed by the special lands, and then the basic lands and tokens.

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