Wednesday, July 18, 2012

MATT'S DRAFT DECK #1 ROTTING TESTOSTERONE

PLANESWALKERS OF MIDGARD PRESENTS
MATT'S DRAFT DECK #1 ROTTING TESTOSTERONE

Into the fourth day of testing, we saw a return to form from the first day of serious testing, and both of the decks introduced the test pull were a serious pull away from Justin's Pilfering Pirates Deck. Matt found success with a creature heavy ramp-up of black/green.

A note about some of the overall feelings I have about the repeat of black/green in this draft; there was a lot of mana ramp in the first iteration of the set and, overtime, I've worked hard to phase it out. Yet, between some very solid black creatures and some solid green mana ramp it is exceptionally easy to ramp up some nasty mechanics. One such mechanic is Corrupt (When this creature enters the battlefield, gain control of target creature with a lower mana cost then this creature); and this mechanic may be a little overpowered when combined with other abilities. I decided to make it a black/blue mechanic that would help define witches/nullnauts. I'm considering options to balance out this mechanic which gives black a perhaps too strong creature mechanic...speaking of which, vampires! The Vampire Poet and Vampire Lover combo are a favorite in the draft, but so much so that I am thinking about whether it is overpowered. Black is a powerful color right now and time will tell how I balance this out...

And without further ado, lets discuss a deck with a record of 4 wins and 0 losses, challenging Justin's pirates as the draft heavyweight.

Sunday, July 15, 2012

JUSTIN'S DRAFT DECK #1 PILFERING PIRATES

PLANESWALKERS OF MIDGARD PRESENTS
JUSTIN'S DRAFT DECK#1 PILFERING PIRATES

As explained in Zach's Draft Deck we finally started doing some serious testing and, if our first night of testing was illuminating, our second day of illuminated an entire new spectrum of light and information yet explored in the r & d phase of Fulcrum. The colors explored, alongside Zach's deck, were my attempt at a white, blue, and red deck, but the clear winner was Justin's deck attempting to take advantage of blue-red pirate mechanic.

A little note before we get into the breakdown of Justin's deck; when I created the sister mechanics of Pirate X (When this creature deals damage to a player, that player puts the top X cards of their library into their graveyard) and Thief (When this creature deals combat damage to a player, that player discards a card at random, and the creature's controller draws a card) my intent was to create a worthwhile mill-mechanic and a worthwhile loot mechanic that would lead to a great new blue-red synergy in the set. It worked; it worked far too well in limited and this led to the slight neutering of all pirates.

And without further ado, lets talk about the deck that with a record of 4 wins and 0 losses is the current heavy weight champion.


Friday, July 13, 2012

ZACH'S DRAFT DECK #1 NECROSIS ENGINE

PLANESWALKER OF MIDGARD PRESENTS
ZACH'S DRAFT DECK #1 NECROSIS ENGINE

Kyle and I did some drafting/testing about a week ago and we've already changed some parts of the set significantly; decreasing the amount of mana getters, hexproof, and unblockable, etc. and other useful changes to make the set have a more varied feel. The first test was a hand-written test where we cut up little pieces of paper and the like to make cards (I was out of ink). Yesterday's and today's testing having involved a significant amount of testing with printed cards (a lot more fun and visceral to have real cards) and we already discovered some interesting imbalances. Despite the fact that I normal do not play black cards, black is clearly the most powerful color or most attractive color in the set right now. Nothing has proved this more than the fact that all of the play-test decks have been primarily black with a splash of another color, except for Zach's deck; which has a splash of two colors and abused the most broken card we've found so far....

A little note before we get into a break down of Zach's deck; when I created Necrosis Effect I wanted it to be a devastating game-ending card for black, like Sorin's Vengeance, but when coupled with several powerful black creatures or used against creature heavy decks, Necrosis Effect was just a little too much for any player to handle. I ran the card in my deck and so did Zach, and Zach managed to play it and with it twice, despite being at a severe disadvantage (usually with one creature against up to six creatures). In the last bout, he dealt 9 damage to me directly and killed six creatures; and there is little you can do to recover from that.

And without further ado, let's look at Zach's draft test deck which has a record, in games of one round, of 3 wins & 1 loss...


Thursday, July 5, 2012

FULCRUM: SPECIAL & BASIC LAND SPOILERS + TOKEN BONUS

Below are the card images of all the special and basic cards in the first set, Fulcrum, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

FULCRUM: MULTI-COLORS & ARTIFACT SPOILERS

Below are the card images of all the multi-color and artifact cards in the first set, Fulcrum, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

Wednesday, July 4, 2012

FULCRUM: GREEN SPOILERS

Below are the card images of all the green cards in the first set, Fulcrum, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

FULCRUM: RED SPOILERS

Below are the card images of all the red cards in the first set, Fulcrum, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

FULCRUM: BLACK SPOILERS

Below are the card images of all the black cards in the first set, Fulcrum, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

FULCRUM: BLUE SPOILERS

Below are the card images of all the blue cards in the first set, Fulcrum, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

Tuesday, July 3, 2012

FULCRUM: WHITE SPOILERS

Below are the card images of all the white cards in the first set, Fulcrum, of the Fulcrum block. With each image, I will include a short blurb about the card. I encourage anyone who reads this to leave comments about individual cards

As for permissions to print or use the cards, you may print them if you intend to use them in a game test with me. Thank you and happy reading.

THE PEOPLES OF FULCRUM

Humans...They make up the majority, run Alustra, Pacea, The Ring Isle, and have a big stake in the Free-Nation States. Nuff Said.

Hexellian (Merfolk)
Native to Fulcrum. They are amphibious beings that live in all depths of the oceans, between Fulcrum’s main continent of Allustria and the shallow waters in the Great Ring Isle, and are the dominant race in the Nation of Hexellia (which encompasses the territory they control in the middle-depths of the ocean). Though humanoid, they have the features of all manner of sea creature that serve to help them swim and distinguish their position in their complex caste system. They can live outside of water, but are far more comfortable in a salt-water environment. When out of the water, their bodies secret a layer of mucus that allows them to breathe, but also make them more open to illnesses and the elements. They make quite powerful mages that specialize in illusions, aura magic, and other protective magic that they use to manipulate the seas vastness against their foes. They live in near isolation and mostly come into conflict against sailors and other sentient beings that call the oceans their home.

Monday, July 2, 2012

MAGIC THE GATHERING: THE WORLD OF FULCRUM

White City of Alustra

AN INTRODUCTION TO FULCRUM

Fuclrum is land of many peoples and many ideas, but few gods. The gods of Fulcrum, the Five, each represented a different and foul desire; The Red King of Wrath, The White Lady of Pride, The Black Knight of Envy, The Green Maiden of Lust, and The Blue Baron of Gluttony. In other planes, the gods are worshipped, but not in Fulcrum; the gods are despised and the only prayers the people speak are to their own ability to overcome these gods.

These attitude has led to no people in Fulcrum allowing themselves to be conquered, for very long. A nation may rise and a nation may fall, but the people of a nation never bend at the knee by force.

One being attempted to conquer the land and call himself a god; Iolo the Great-Serpent, a being from another world that almost conquered all of Fulcrum in an attempt to attract the attention of these gods. He then left, without an explanation, but those who can see into the either sense something coming.

Soon the gods of Fulcrum will fall

Pirate Port
ABOUT THE WORLD

There are ten principle nations, empires, and regions of Fulcrum that are worthy of discussion and have managed to carve out a distinctive culture. The nations of Fulcrum are in a constant game of give and take, war and peace, and rivalry is fairly common.


WELCOME ALL PLANESWALKERS!


I recently read an article on wizard, CLICK HERE, which inspired me in several ways. The simple idea of not just creating one world, or one game, or one anything and creating ten. Practice makes perfect, right? And if I ever want to get anywhere in the world of gaming and fantasy story telling, I gotta take on as many projects as quickly as I can, get them done, see what works and doesn't, and move on to the next project (and maybe come back later). Essentially, that is the inspiration for my own custom magic the gathering set, Fulcrum.

To all of those invited to my special blog, the purpose of this blog is to allow me to share my custom magic set Fulcrum, the lore behind the new multiverse and planes I've created, and to get your opinions on all things magic-related. Hopefully we can begin testing this game soon

Thanks and if I've invited you here it means I want you to be part of this creative process I've been exploring as a constructive side-hobby this summer.